I have a lot of sympathy for developer Hardlight, because the (not so) micro-payments are down to Sega, and outside of these the studio has crafted a speedy and fun take on the genre not quite Pitfall, but better than Temple Run. So simply playing well isn't enough, you also need to level up - surely against the genre's spirit. One touch I really don't like - your score multiplier is directly linked to your player level. Honestly, when did three lives get replaced with purchasable revive tokens? Just because you can do something, as the saying goes, doesn't mean you should. Sonic is first and foremost a children's character, one that specifically appeals to young boys I know this, so Sega knows it a hundred times over, and yet it has decided to release a product that demands cash from players again and again for things like power-ups. It asks directly for more money multiple times during every session in a manner so brazen and intrusive, it feels shoddy. This probably wouldn't annoy me so much if Sonic Dash didn't have a habit of telling you to buy £19.99 packs of rings and stars after a game over. So: £4 for an endless runner, and a few more quid each if you fancy playing as Knuckles or Tails. The standard ring-doubling booster will set you back £2.49 - pretty cheeky, I thought - but even with this you'll acquire upgrades at a snail's pace, and without additional purchases or some pretty dedicated play it won't unlock more than one character, if that. Sonic Dash costs £1.49 upfront and uses rings and red stars as currencies - the former picked up and banked in-game, the latter awarded rarely and used to unlock new characters and buy continues. And I mention the moneymen because, while there's good stuff to talk about with Sonic Dash, the entire game is framed and ultimately spoiled by in-app purchases. Viewed from a more optimistic angle, at least the endless running genre's a good match - indeed, Sega's investors may well wonder why it's taken so long. The titular 'dash' mechanic powers up as you collect rings, and can then be unleashed to barrel through anything ahead - as things amp up, it's a lifesaver. Even so, copying Temple Run seems a long way to fall from Super Mario. "Among Mario's clones," Shigeru Miyamoto told Edge magazine in the late 1990s, "Sonic is a good one." Originality was never the hedgehog's strong point. I remember live-action adverts, Sonic 2s-day, the disbelief at those first magazine photos of the Sonic & Knuckles cart. Let us know in the comments if you're going to give Sonic Dash a shot.I can remember when a new Sonic the Hedgehog game was the biggest story around. You can head on over to the link below now to get in on the action. Including head starts, shields, ring magnets and unique score boosters!KEEP ON RUNNINGGet more rewards the more you play! Level up your score multiplier by completing unique missions, or win amazing prizes including Red Star Rings & additional characters by completing Daily Challenges and playing the Daily Spin. As one of the most dangerous members of the devastating Deadly Six, you must use all of Sonic's agility and abilities to rise against Zazz and take him down before it's too late!POWERUPSUnlock, win or buy ingenious power-ups to help you run further. Plus defeat enemies using Sonic's devastating homing attack!STUNNING GRAPHICSSonic's beautifully detailed world comes to life on mobile and tablet – never has an endless runner looked so good!MULTIPLE CHARACTERSChoose to play as one of Sonic's friends, including Tails, Shadow and Knuckles.EPIC BOSS BATTLESFor a limited time only face off against one of the nastiest and most evil enemies ever – Zazz from Sonic Lost World. DASH!Unleash Sonic's incredible dash move that allows you to run at insane speed and destroy everything in your path!AMAZING ABILITIESUtilise Sonic's powers to dodge hazards, jump over barriers and speed around loop de loops.
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